
Training Activities for Youth Workers
This section provides a comprehensive framework for youth workers to conduct full-day training sessions focused on digital wellbeing. The activities are designed to be engaging and educational, helping participants develop a deeper understanding of digital wellbeing concepts and practical skills. Each day of training is structured to gradually build knowledge
and skills, ensuring a holistic learning experience.
Training template 1:
| TIME-TABLE | ACTIVITY | DESCRIPTION | DIGITAL | TOOLS | USED | 
|---|---|---|---|---|---|
| 1.5h | Getting to know each other | Participants will bring one of their personal belongings to the session. Everybody will exchange their chosen personal belongings with another participant and share the story behind it. Afterwards participants will exchange the object that they’ve got and share the story behind it and say to whom it belongs to until everybody hears a story about every object.  | / | Name game and ice breaker | Participants will meet each other through mutual communication. | 
| 1h | Team Building activity - Minefield  | On the floor is a minefield divided in squares - 10x10. Participants are divided in 2 teams on the opposing side of the field. Each team has a unique route for passing the field. One participant from each team will start crossing the field, and if they step outside of the unique route they need to go back at the end of the row. They need to work together to find the path. Team who finishes first will win.  | / | Team Building activity | The group will connect to each other and will increase group dynamics.  | 
| 1h | Internet safety  | Participants will be divided into several groups. Each group will get printed 10 examples of emails, some of them will be real emails, some of them will be fake phishing emails. Task of each group will be to spot irregularities and say if the email is safe or unsafe, and explain why.  | / | Group work, discussion | Participants learned about the danger of phishing emails on the internet and learned how to spot them.  | 
| 1.5h | Digital Portfolio  | Participants will be divided into several groups. Each group will get a full profile of an Imaginary person, including their work history, education and personal information. Each group will get a draft CV of that person, their job will be to spot mistakes, expand and improve base drafts.  | Canva | Group work Discussion Creative work  | Participants learned about writing their digital portfolio(CV) which will help them to represent themselves in the proper and best way possible on the internet job market.  | 
| 1.5h | AI-Powered Creativity  | Participants will be divided into several groups. Each group will get one imaginary product. Their task will be to create visuals and advertising campaigns using different AI Tools. They will present their work after.  | ChatGPT and various AI tools.  | Group work Discussion Creative work  | Participants will learn smart ways to use AI tools for different tasks.  | 
| Digital Wellbeing Reflection and Action Plan (1 hour)  | Participants will engage in a reflective exercise where they review the day’s activities and discussions. They will then work individually to develop a personal action plan focused on enhancing their digital wellbeing. This plan will include specific goals, such as reducing screen time, implementing better online safety practices, or using AI tools creatively and responsibly.  | Reflection Session: Begin with a group discussion where participants share what they have learned and how they feel about their digital habits. This open forum allows participants to express their thoughts and hear different perspectives. Action Plan Creation: Provide participants with a template that guides them in setting SMART (Specific, Measurable, Achievable, Relevant, Time-bound) goals. Encourage them to identify key areas of improvement based on the activities and insights gained during the day. Peer Sharing: Allow participants to pair up and share their action plans with a peer. This step helps in refining their goals and offers an opportunity for feedback and support.  | The final activity encourages participants to internalise what they have learned and apply it to their daily lives. By creating a personalised action plan, they can actively work towards improving their digital habits and wellbeing. This exercise also fosters a sense of accountability and community, as participants share their plans and support each other’s progress.  | 
Training template 2:
| TIME- TABLE  | ACTIVITY | DESCRIPTION | DIGITAL TOOLS USED  | NON-FORMAL & INFORMAL LEARNING METHODS USED  | LEARNING OUTCOME  | 
|---|---|---|---|---|---|
| 30 min | Registration & Welcome  | Intro - Leaders - Agenda (topic) - Ice breaker  | Zoom PPT (slide deck)  | Presentati0n | Safe space for participants Awareness of agenda  | 
| 1 hr | Getting to know each other  | Meeting the other participants | Zoom | Name game ice breakers Teambuilding  | Participants get to know each other  | 
| 45 min | Personal Experience  | Everyone talks about their own experience  | Zoom Kahoot  | Active listening | Everyone gets to know each other experience  | 
| BREAK – 20 MIN | BREAK – 20 MIN | BREAK – 20 MIN | BREAK – 20 MIN | BREAK – 20 MIN | BREAK – 20 MIN | 
| 1.5 h | Workshop about digital citizenship Part 1/2  | Defining online privacy & security - Realisation stage  | Zoom Kahoot  | Presentation Active participation  | Getting of know the definition of privacy/ security  | 
| LUNCH | LUNCH | LUNCH | LUNCH | LUNCH | LUNCH | 
| 1.5 h | Workshop part 2/2  | Going through the steps of privacy/ security - Implementation stage  | Zoom Kahoot  | Presentation Active participation  | Getting of know the definition of privacy/ security  | 
| 1 h | Reflection | Open dialogue of what they’ve learned | Zoom Kahoot  | Presentation Active participation  | Getting of know the definition of privacy/ security  | 
